Monday, 28 July 2014

Week 1



5 Things about the sandbox folder structure:
  1. The "Bin" folders are where the games files and editor are saved
  2. The "Game SDK" folder is where the ".pak" files are and in these files is basically where the whole game is stored
  3. The "Code" folder is where you can go to get some examples and change some code
  4. The "Engine" folder is where the shaders get stored and everything related to the engine, however we probably wont need to use these
  5. The "Editor", "Localization", "LogBackups", "Statoscpe" and "TestResults" folders will not be used by us for our projects


10 Tips and tricks when using the sandbox interface:
  1. The lock selection button at the bottom left of the interface locks the entities that are selected so you may only work with them.
  2. The speed button at the bottom of the interface allows you to adjust the speed of the view port camera.
  3. The click with terrain button at the bottom toggles the ability to move through the terrain with the view port camera. (does not include buildings or vegetation).
  4. Altphysics allows you to experience the level as if you were in game (ctrl-g) but at the same time still being in editor mode.
  5. The Go To Position button tells you the exact coordinates of the camera, and allows you to copy and paste any coordinates and the camera will jump back to that exact position.
  6. The view tab at the top of the editor is a simple and easy way to bring up panels like the roll up bar, if it gets lost or seems hard to find.
  7. The 'snap to terrain'' and 'snap to terrain and objects' (short cut, ctrl+1 , ctrl+2) are useful when moving and placing objects. The object will snap to the terrain and objects around it.
  8. The snap to grid option allows you to move an object with some accuracy. the object snaps to an invisible grid. the grid size can be changed and is measured in meters. This grid also exists for rotating an object.
  9. The grid select drop-down bar allows you to select a group of objects and save that group so you can come back and in 1 click get that same selection.
  10. The save selection button on the top right allows you to save a selection of objects to your computer so you ccan then load that selection into another level or share the selection with someone else.

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